gallery Betting Tips: Bet9ja Terminologies you need to know

Article 1
The outcome of a bet on a football (soccer) live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

bet9ja 2
Article 3
Market Types

1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
1X2 1st HT
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the 1st HT the home team wins), X (considering only the goals scored during the 1st HT the two teams draw), 2 (considering only the goals scored during the 1st HT the away team wins).
1X2 ET
You have to predict the outcome of the extra time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the extra time the home team wins), X (considering only the goals scored during the extra time the two teams draw), 2 (considering only the goals scored during the extra time the away team wins).
Rest of Match 1X2
You have to predict the outcome of the match not considering possible goals scored before the placement of the bet. The on-going score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Double Chance 1st HT
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1X (considering only the goals scored during the 1st HT the home team wins or draws), X2 (considering only the goals scored during the 1st HT the away team wins or draws), 12 (considering only the goals scored during the 1st HT the home team wins or the away team wins).
Draw No Bet
You have to predict which team will win the match. If the teams draw the selection will be void and will not be included in the computation of a possible bonus).
Draw No Bet 1st HT
You have to predict which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.
Correct Score
You have to predict the correct score of the entire match.
Correct Score 1st HT
You have to predict the correct score of the first half time of the match.
Exact Goals
You have to predict the exact number of goals that will be scored during the entire match.
Home Exact Goals
You have to predict the exact number of goals that will be scored by the home team during the entire match.
Away Exact Goals
You have to predict the exact number of goals that will be scored by the away team during the entire match.
Group Goals
You have to predict the number of goals that will be scored during the entire match choosing among the ranges offered. There are four possible outcomes: 0-1, 2-3, 4-5, 6 or more.
Home Group Goals
You have to predict the number of goals that will be scored by the home team choosing among the ranges offered. There are four possible outcomes: 0-1, 2-3, 4-5, 6 or more.
Away Group Goals
You have to predict the number of goals that will be scored by the away team choosing among the ranges offered. There are four possible outcomes: 0-1, 2-3, 4-5, 6 or more.
Odd/Even goals
You have to predict if the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even.
Goal/No Goal
There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Home Clean Sheet
You predict that the home team will end the match without suffering any goal.
Away Clean Sheet
You predict that the away team will end the match without suffering any goal.
Winning Margin Home
You have to predict the margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team.
Winning Margin Away
You have to predict the margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the away team the amount of goals scored by the home team.
Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Over/Under 1st HT (spread)
The functioning is the same of the Over/Under, but only goals scored during the first half time of the match are considered.
Over/Under ET (spread)
The functioning is the same of the Over/Under, but only goals scored during extra time are considered.
Over/Under Asia (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Depending on the spread proposed it is possible to make a distinction between “Integer Over/Under” (1, 2, 3, 4 e 5) and “Fractional Over/Under” (0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75 etc.).
Integer Over/Under: if the amount of goals scored is lower than the spread the winning selection is “Under”. If the amount of goals scored is higher than the spread the winning selection is “Over”. If the amount of goals scored coincides with the spread the stake is refunded.
Fractional Over/Under: the spread is split in two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently there are two forecasts, each with a stake of half the total amount wagered.
Example:
Milan – Fiorentina; Over 0,75; Odd: 1.3; Stake: 100 €
The two forecasts are:
1st: “Over 0.75” – 0.25 = “Over 0.50” with 50 € bet on it.
2nd: “Over 0.75” + 0.25 = “Over 1” with 50 € bet on it.
If no goals are scored both forecasts are wrong and the bet is lost.
If one goal is scored the forecast “Over 0.5” is correct and paid according to the related odd [50*1.3], while the forecast “Over 1” is refunded because the spread coincides with the amount of goals.
If 2 or more goals are scored both the forecast are correct and paid according to the related odd [100*1.3].
Over/Under Asia 1st HT (spread)
The functioning is the same of the Over/Under Asia, but only goals scored during the first half time of the match are considered.
Goal 15 min
You have to predict if at least one goal will be scored during the time intervals indicated (0-15:00, 15:01-30:00, 30:01-ht, 2°-60:00, 60:01-75:00, 75:01-ft).
1X2 Handicap (spread)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The handicap is always assigned to the home team and it can be positive or negative.
When the handicap is negative there are the following possible outcomes:
1 H (- spread): Subtracting the spread to the score of the home team the latter wins the match. E.g. the bet 1 H (-1) on the event Arsenal – Liverpool will be winning if the home team wins at least by a margin of two goals: 2-0, 3-1, 3-0, 4-2 etc.
X H (- spread): Subtracting the spread to the score of the home team the match ends in a draw. E.g. the bet X H (-1) on the event Arsenal – Liverpool will be winning if the home team wins by a margin of 1 goal: 1-0, 2-1, 3-2, 4-3 etc.
2 H (- spread): Subtracting the spread to the score of the home team, the away team wins the match. E.g. the bet 2 H (-1) on the event Arsenal – Liverpool will be winning if the match ends in a draw or if the away team wins: 0-1, 1-1, 1-2, 2-2, 2-3 etc.
When the handicap is positive there are the following possible outcomes:
1 H (+spread): Adding the spread to the score of the home team the latter wins the match. E.g. the bet 1 H (+1) on the event Arsenal – Liverpool will be winning if the match ends in a draw or if the home team wins: 1-0, 1-1, 2-1, 2-2, 3-2 etc.
X H (+spread): Adding the spread to the score of the home team the match ends in a draw. E.g. the bet X H (+1) on the event Arsenal – Liverpool will be winning if the away team wins by a margin of 1 goal: 0-1, 1-2, 2-3, 3-4 etc.
2 H (+spread): Adding the spread to the score of the home team, the away team wins the match. E.g. the bet 2 H (+1) on the event Arsenal – Liverpool will be winning if the away team wins at least by a margin of two goals: 0-2, 0-3, 1-3, 2-4 etc.
Handicap +0.5
You have to predict the outcome of the match adding the spread to the score of the home team. The outcome of this bet typology considers the final result of the match.
Handicap -0.5
You have to predict the outcome of the match subtracting the spread to the score of the home team. The outcome of this bet typology considers the final result of the match.
Asia Handicap (spread)
The outcome of this bet typology does not consider possible goals scored before the placement of the bet. The on-going score when the bet is placed will be indicated in the bet receipt. When wagering an Asian Handicap it is not possible to bet on a draw. Depending on the spread proposed it is possible to make a distinction between “Classic Asian Handicap” (+/- 0.5, 1.5, 2.5 and 3.5), “Integer Asian Handicap” (+/- 1, 2, 3 and 4) and “Fractional Asian Handicap” (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).
Classic Asian Handicap (+/- 0.5, 1.5, 2.5 e 3.5)
You have to predict the outcome of the match considering the handicap (spread) specified in the selection and ignoring possible goals scored before the placement of the bet. If the spread is negative it has to be subtracted to the score of the home team. If the spread is positive it has to be added to the score of the home team.
Integer Asian Handicap (+/- 1, 2, 3 e 4)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. If the spread is negative it has to be subtracted to the score of the home team. If the spread is positive it has to be added to the score of the home team. If considering the spread the match ends in a draw the stake is refunded.
Fractional Asian Handicap (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. If the spread is negative it has to be subtracted to the score of the chosen team. If the spread is positive it has to be added to the score of the chosen team. The spread is split in two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently there are two forecasts, each with a stake of half the total amount wagered. If both the forecasts are wrong the entire amount staked is lost. If both the forecasts are correct the bet is winning for the entire amount staked. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is won, the bet will be won with half the amount staked, while the other half will be refunded. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is lost, half of the stake is refunded, while the other half is lost.
Example:
Spain – Switzerland; Current score: 1-0; 1 AH (-1.25); Odd: 1.4; Stake: 100 €
The two forecasts are:
1st: “-1.25” – 0.25 = “1 AH (-1.5)” with 50 € bet on it.
2nd: “-1.25” + 0.25 = “1 AH (-1)” with 50 € bet on it.
–    If Spain, ignoring the goal already scored, wins with a margin of two or more goals (the match ends 3-0, 4-1, 5-2, etc.) > the bet is won.
–    If Spain, ignoring the goal already scored, wins with a margin of one goal (the match ends 2-0, 3-1, 4-2, etc.) > Half of the stake is lost, because considering the spread -1.5 the bet is lost, while considering the spread -1 the match ends in a draw and therefore the other half of the stake is refunded.
–    If the match, ignoring the goal already scored, ends in a draw or Spain loses => the bet is lost.
Asia Handicap 1st HT(spread)
The functioning is the same of the Asia Handicap, but only goals scored during the first half time of the match are considered.
Asia Handicap ET(spread)
The functioning is the same of the Asia Handicap, but only goals scored during extra time are considered.
Next Goal
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No next Goal (no more goals are scored during the match).
Next Goal Method
You have to predict how will be scored the next goal. If the goal is consequence of a diversion from any other player, the outcome of this bet typology will be based on how the player to which the goal was officially assigned scored it. There are 6 possible outcomes:
No Goal. No more goals are scored during the match, in the outcome it is shown as 0-0.
Own goal. The player to which the next goal is assigned belongs to the team that suffered the goal, in the outcome it is shown as 5-0.
Penalty. The player to which the next goal is assigned scored it with a penalty, in the outcome it is shown as 4-0.
Free Kick. The player to which the next goal is assigned scored it with a free kick, in the outcome it is shown as 3-0.
Head. The player to which the next goal is assigned scored it with a header, in the outcome it is shown as 2-0.
Shoot. The player to which the next goal is assigned scored it in any other way not included above, in the outcome it is shown as 1-0.
Last Goal (0-0) and Last Goal
You have to predict which team will score the last goal of the match. As long as the score remains on 0-0 three options will be offered:
1. The home team scores the last goal of the match.
2. The away team scores the last goal of the match.
X. No goals are scored during the match.
If the on-going result is different from 0-0, two options will be available:
1. The home team scores the last goal of the match.
2. The away team scores the last goal of the match.
To Score Next Penalty
You have to predict if the possible next penalty awarded will be scored. If no penalties are awarded during the entire match, this bet typology will be void. A penalty will be considered as scored only if the ball goes in goal by first intention, that is, without following significant hits by the player who beat the rigor or other players.
Next Penalty Method
You have to predict the outcome of the next penalty that will be shot, choosing among the 5 options offered:
– Wood+Goal. The ball hits a post or the crossbar and then goes into the goal.
– Wood+Out. The ball hits a post or the crossbar and then goes out
– Wood+Play. The ball hits a post or the crossbar and then goes back in play
– Wood+Catch. The ball hits a post or the crossbar and then is caught by the goalkeeper.
– Double Wood. The ball hits twice a post or the crossbar
Only the outcome that describes exactly the first two events occurred will be correct for the purposes of the bet.
Examples:
The ball hits the post and then the goalkeeper deflects it in corner kick
> Winning outcome: Wood+Catch
The ball hits the post twice and then is caught by the goalkeeper
> Winning outcome: Double Wood
The ball hits the post twice and then goes into the goal
> Winning outcome: Double Wood
The ball hits the crossbar and goes back in play
> Winning outcome: Wood+Play
If no penalties are awarded during the match, this bet typology will be void. If the outcome of the penalty is a different one from those described, the bet will be lost.
Over/Under Corner (spread)
You have to predict if the total number of corner kicks performed during the entire match will be over or under the spread indicated. If the amount of corner kicks coincides with the spread, the stake is refunded. Corner kicks assigned but not performed will not be included in the computation.
Over/Under Corner 2nd HT (spread)
You have to predict if the total number of corner kicks performed during the 2nd Half Time will be over or under the spread indicated. Corner kicks assigned but not performed will not be included in the computation.
Total Corners (spread)
You have to predict if the total number of corner kicks performed during the entire match will be over, under or exactly the same as the spread indicated. Corner kicks assigned but not performed will not be included in the computation.
Over/Under Cards (spread)
You have to predict if the total number of cards awarded during the match will be over or under the spread indicated. A red card is considered as 2 cards. If a player is awarded two yellow cards and therefore a red card, the total amount of cards will be computed as 1 yellow card + 1 red card, and not as 2 yellow cards + 1 red card.
Example:
If during a match are awarded 3 yellow cards and 1 red card (in total 5 cards):
bets on under 5.5, under 6.5 etc. will be winning,
bets on over 1.5, over 2.5, over 3.5, over 4.5 will be winning,
bets on under 4.5, under 3.5, under 2.5 etc. will be lost,
bets on over 5.5, over 6.5, over 7.5 etc. will be lost.
First Event 2nd HT
You have to predict the first event of the 2nd Half Time, choosing among the 5 options offered:
– Throw-in. The first event of the 2nd Half will be a throw-in
– Free kick. The first event of the 2nd Half will be a free kick
– Goal kick. The first event of the 2nd Half will be a goal kick
– Corner. The first event of the 2nd Half will be a corner kick
– Goal. The first event of the 2nd Half will be a goal.
Possible throw-ins, free kicks, goal kicks and corners assigned but not performed will not be included in the computation.
First Event 2nd HT Injury
You have to predict the first event of the injury time of the 2nd Half, choosing among the 5 options offered:
– Throw- in. The first event of the injury time of the 2nd Half will be a throw-in.
– Free kick. The first event of the injury time of the 2nd Half will be a free kick.
– Goal kick The first event of the injury time of the 2nd Half will be a goal kick.
– Corner. The first event of the injury time of the 2nd Half will be a corner kick.
– Goal. The first event of the injury time of the 2nd Half will be a goal
In the case of throw-ins, free kicks, goal kicks and corners, for the purposes of their inclusion in the injury time will be considered the moment of their execution. If at the end of the match no injury time is awarded or none of the above mentioned events occur, the bet will be lost.
Any Event 2nd HT Injury
You have to predict if any of the following events will occur during the injury time of the 2nd Half . There are 4 possible options:
– Yellow. At least one yellow card is awarded during the injury time of the 2nd Half
– Red. At least one red card is awarded during the injury time of the 2nd Half
– Penalty. At least one penalty is awarded during the injury time of the 2nd Half
– Goal. At least one goal is scored during the injury time of the 2nd Half
The offered outcomes are not mutually exclusive.
In the case of penalties, for the purposes of their inclusion in the injury time will be considered the moment of their execution. If at the end of the match no injury time is awarded or none of the above mentioned events occur, the bet will be lost.
If there are more than one winning selection, dead heat rule will apply (art. 8 “General Rules”).
Winning Method
You have to predict whether the match will end with extra time or with penalty shootouts. Should the match end with regular times, the bet will be lost.
Extra time win
You predict that a team will win the match in extra time. Should the match end with regular time or with penalty shootouts, the bet will be lost.
Penalty Win
You predict that a team will win the match in penalties. Should the match end with regular time or with extra time, the bet will be lost.
To Qualify
You have to predict which team will pass the final, the qualification phase or the play-off specified.
Halftime/Fulltime result
You have to predict the outcome of the first half time of the match together with the outcome of the entire match.
Half with Most goals (3way)
You have to predict in which half time will be scored more goals.
Next goalscorer [spread]
You have to predict which player will score the next goal of the match. If the next goal won’t be scored the bet will be losing. Any Own-goals won’t be included in the count of goals for this market. If an own-goal occurs, for settlement purposes the bet will apply to the next goal.
To give an example:
the result is 1-0 and you bet on Ronaldo next goalscorer. It means Ronaldo “next goalscorer (2)”. The second goal is an own goal but Ronaldo scores the third goal. In this case the bet will be won.
Corner bands
You have to predict if the total number of corners performed during the entire match will be over to 12, under to 10 or between 10 and 12. The corners assigned but not taken won’t be included in this bet typology.
1X2 Corner
You have to predict which team will perform more corners.
1X2 Corner Handicap (3 way)
You have to predict which team will perform more corners adding the handicap (spread). The handicap is always referred to the home team.
1° half corner (3way)
You have to predict if the total amount of corners performed during the 1st half time will be:
-less than 5 (<5)
-between 5 and 6 (5/6)
-more than 6 (>6)
General Booking markets
Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Cards shown to players before the kickoff, or after the final whistle of regular time, will not be taken into consideration. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play. Corners awarded but not taken are not considered.
Total Bookings: You have to forecast whether the total number of cards shown to the players of both teams will be over or under the given number.
Total Bookings (exactly): You have to forecast the exact number of cards shown to the players of both teams selecting one of the offered options (4, 5, 6, 7, 8, 9, 10, 11, 12+).
Bookings hometeam: You have to forecast whether the total number of cards shown to the players of home team will be over or under the given number.
Bookings awayteam: You have to forecast whether the total number of cards shown to the players of away team will be over or under the given number.
1st Half – Total Bookings: You have to forecast whether the total number of cards shown to the players of both teams will be over or under the given number, only cards during 1st half are considered.
1st Half – Total Bookings (exactly): You have to forecast the exact number of cards shown to the players of both teams during 1st half selecting one of the offered options (0, 1, 2, 3, 4, 5, 6+)
1st Half – Bookings hometeam: You have to forecast whether the total number of cards shown to the players of home team in 1st half will be over or under the given number.
1st Half – Bookings awayteam: You have to forecast whether the total number of cards shown to the players of away team in 1st half will be over or under the given number.
Over/Under Booking points (3way)
You have to predict if the index value of Red Cards during the match will be over, under or included in the spread offered by Bet9ja. The Yellow card worths 10 points and the Red card worths 25 points. Any cards awarded to members of the bench, coach or after the end of regular time will not be considered. A Red card, caused from a double yellow, will be counted as 1 yellow + 1 red. It means that the maximum number of points assigned to a single player can be 35 (1 yellow + 1 red).
1X2 Booking points
You have to predict which team will awarded the maximum index value of Cards. The Yellow card worths 10 points and the Red card worths 25 points. Any cards awarded to members of the bench, coach or after the end of regular time will not be considered. A Red card, caused from a double yellow, will be counted as 1 yellow + 1 red. It means that the maximum number of points assigned to a single player can be 35 (1 yellow + 1 red).
Next goalscorer – O/U shirt number [spread]
You have to predict if the number of the jersey of the next goal’s scorer will be Over or Under to the spread offered by Bet9ja. If the next goal won’t be scored the bet will be losing. Any Own-goals won’t be included in the count of goals for this market.
Red card (Yes/No)
You have to predict if a red card will be assigned during the entire match. Any Red cards awarded to members of the bench, coach or after the end of regular time will not be considered.
Correct Score ET
You have to predict the correct score of the Extra Time. Will be consider only goals scored during Extra Time.
Half Time/Full Time ET
You have to predict the outcome of the 1st half time of the Extra Time together with the outcome at the end of Extra Time.
Time of First Goal ET
You have to predict if the first goal will be scored:
– in the first 10 minutes of the Extra Time (1-10)
– between 11′ and 20′ minute of the Extra Time (11-20)
– between 11′ and 20′ minute of the Extra Time (21-30)
This bet will be offered also in the event of the second goal and third goals, during the Extra Time.
[Home/Away]: Time of First Goal ET
You have to predict if the first goal of the team (Home/Away) will be scored:
– in the first 10 minutes of the Extra Time (1-10)
– between 11′ and 20′ minute of the Extra Time (11-20)
– between 11′ and 20′ minute of the Extra Time (21-30)
This bet will be offered also in the event of the second goal and third goals, during the Extra Time.
Total Corners [Spread] ET
You have to predict if the total number of corners in the extra time will be over, under or equal to the spread offered by Bet9ja. Corners assigned but not taken are not considered for this type of bet.
Over/Under Booking points ET (3way)
You have to predict if the index value, of Red Cards during Extra Time, will be over, under or included in the spread offered by Bet9ja.
The Yellow card worths 10 points and the Red card worths 25 points. Any Red cards awarded to members of the bench, coach, or after the end of extra time will not be considered.
A Red card, caused from a double yellow, will be counted as 1 yellow + 1 red. It means the maximum number of points assigned to a single player can be 35 (1 yellow + 1 red).
Red Card (Yes/No) ET
You have to predict if during Extra Time there will be a Red Card. Any red cards assigned to members of the bench, coach, or after the end of extra time will not be considered.
To win shootout
You have to predict the team that will win the matches at the end of penalties.
Penalty taken
You have to predict if the total number of penalties will be:
– under or equal to  8 penalties;
– between 9 and 12 penalties;
– equal or over to 13 penalties.
Penalty scored
You have to predict if the total number of penalties scored will be:
– under or equal to  6 penalties;
– between 7 and 8 penalties;
– equal or over to 9 penalties.
1st Penalty to be missed
You have to predict the first penalty that will be missed.

Article 4

  • First scorer in the second half

This type of bet is usually offered during the interval of the most importantfootball competitions. It may be offered solely in the case when there aretwo or more matches occurring at the same time. The first scorer will beconsidered as the one who from the initial whistle for the second half scoresthe first goal amongst the matches in the competition selected.
At the end of the betting referral, the chronological order starting from theinitial whistle of the referee, even if not simultaneous from all the matchesselected will count. In the case of goals scored in equal times the ex-Aequorule will apply (art. 8 in the section General Rules)

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